Pic 1 shows how it can be used to create banks on either side of a roadway by selecting the spline and executing the script. If using the one spline for multiple scripts it is advisable at this point to note the position of the spline as it will be moved when using the different scripts and will enable you to return to the original spline position should you to decided to do further terrain adjustments later on This makes final smoothing/blending a lot easier as it is partly carried out by the script itself The modification to this script enables a smoothing of the edges by progressively lowering the height ( or raising) of the transform at a set distance from the centre of the spline/transform area it also allows for different offset on either side (e.g.Left up Right down). The first Image shows the start with a spline already created using the Spline Placement Create script and inserted in the correct position in the transform group and ready to use the set TerrainHeightBySpline script No extra smoothing has been done on any of the terrain as this is just an example.Īs I am going to be using the same spline throughout I will use the Spline Placement Create script to create the relevant transform groups before creating and adding the spline.Īll the relevant values and parameters are shown on the right hand side of each image I have used a FS19 Starter map I created for this with extra textures added to it which accounts for the large number of textures listed in the paint Terrain by Spline script, however the textures used are the standard in-game textures This is an example/tutorial of what can be done using the set TerrainHeightBySpline, paint Terrain by Spline and splinePlacement scripts with a little modification to the some of the original scripts. First a big thank you to Evgeny Zaitsev, Nicolas Wrobel and TracMax the originators of these scripts